http://www.ouma.jp/ootake/
2008/11/21 1.59 released
- The processing of the LFO function of a built-in sound was brought close
to a real machine. In "Hanii In The Sky", "Flash Hiders", "Forgotten
Worlds", and "Juuouki", etc., the effect sound has approached a real
machine.
- The CPU(HuC6280) processing part was sped up a little. I think that
processing lightened in some measure with the not fast personal computer.
- The access timing of CD-ROM was brought close to a real machine more. In
the continue screen of "Dragon Slayer - The Legend of Heroes", when you
use fast CD-ROM drive, the problem that had stopped occasionally was
solved.
- The timing of the raster interrupt processing was brought close to the
movement of a real machine. In the third stage of "Daimakaimura", the
bug that the line had flickered (generated from recent version) was
corrected.
- Additionally, a detailed part has been improved and corrected.
本版修正了一些bug,提高了模拟精度,另外提升了些许速度
附件:Ootake159.zip