http://www.ouma.jp/ootake/
2008/10/28 1.57 released
- The interrupt processing of the CD-ROM access was brought close to the
movement of a real machine. In "Mahjong Lemon Angel", the bug sometimes
freezed (generated from v1.37) was solved.
- The timing of the raster interrupt processing was brought close to the
movement of a real machine.
In the battle scene of "Tengai Makyou II", the problem that the background
had shaken (generated from recent version) was solved.
In the battle scene of "Dragon Slayer - The Legend of Heroes", the problem
that the message window had shaken was solved.
In "Ramma 1/2 Toraware no Hanayome", the problem that the upper part of
the message window has blinked was solved.
I think that other games for the operation of the raster interrupt (line
scroll) also approached a real machine.
- In the game start of "Super Darius", when a fast CD drive is used, the
problem that the introduction music became interrupted occasionally was
solved.
- In the stage clear of "Don Doko Don", the problem that the scroll part
under the screen has fallen into disorder by one line was solved.
- At the customizing setting of full-screen mode ("Screen"->"FullScreen
Customize" menu), when setting it to a special resolution, in the settings
other than "Non-Stretch", the bug to which the screen had not been
occasionally displayed was corrected.
- Additionally, a detailed part has been improved and corrected.
全部是针对模拟bug方面的修正
附件:Ootake157.zip