CPS3 Tile Compression Part 3
Sean’s Stage in SFIII New Generation uses a different compression scheme to the other games. For some reason, Capcom decided that one stage, in one game would use a different system. The Compression used on this level supports 8bpp tiles instead of 6, thus allowing for more colours, but a less efficient compression scheme. I’ve spent some time looking at this, and mostly figured out how it works. There are still a few problems, but I now have reocgnizable background tiles at least.
关于SF3.0中的那面花版类似情况的修正..
【新闻】Haze’s Mame WIP 6月27号
2007-06-28 08:08 来源: http://bbs.chinaemu.org 作者:znszs 网友评论 条 浏览次数 809
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