http://haze.mameworld.info/2007/06/18/tile-compression-part-2/
Tile Compression Part 2
Dox made a suggestion, I implemented it, and now the tile DMA is fixed.
Basically the RLE byte should affect the last normal byte before it, NOT the byte after it. This simplifies the code, and produces much better results.
我已经不想发表评论了,大家就等着看mame和nebula谁先支持吧